Adreno X1-45 vs GeForce RTX 5080
[ VERDICT ]
Winner: GeForce RTX 5080 (84/100)
GeForce RTX 5080 leads overall with a score of 84/100 compared to Adreno X1-45 (24/100), offering superior measured performance and technical specifications.
Why choose Adreno X1-45:
- + Higher Efficiency score (92 vs 48)
Why choose GeForce RTX 5080:
- + Higher Gaming score (88 vs 9)
Benchmark Performance Comparison
Normalized Lab Scores| Benchmark | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| Efficiency | 92.0 Excellent WINNER | 48.0 Poor |
| Gaming | 9.0 Poor | 88.0 Very Good WINNER |
Detailed Technical Specifications
3D Mark
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| Fire Strike | 3707 | — |
| Night Raid | 16550 | — |
| Solar Bay | 5990 | — |
| Time Spy | 928 | — |
| Wild Life Extreme | 3225 | — |
| Fire Strike | — | 75605 |
| Night Raid | — | 199650 |
| Port Royal | — | 23275 |
| Solar Bay | — | 161489 |
| Time Spy | — | 33000 |
| Wild Life Extreme | — | 69617 |
API
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| CUDA | No | 12.0 |
| DLSS | No | DLSS 4 |
| DirectX | 12.1 | 12.2 |
| DisplayPort | 1.4 | 2.1b |
| OpenCL | 3.0 | 3.0 |
| OpenGL | 3.2 | 4.6 |
| Ray Tracing | Yes | — |
| Vulkan | 1.3 | 1.4 |
| Ray Tracing | — | Yes |
GeekBench 6 OpenCL
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| API | OpenCL | OpenCL |
| Background Blur | 14.2 img/sec | — |
| Edge Detection | 0.65 Gpixels/sec | — |
| Face Detection | 6.82 img/sec | — |
| Feature Matching | 0.12 Gpixels/sec | — |
| Gaussian Blur | 0.55 Gpixels/sec | — |
| Horizon Detection | 0.56 Gpixels/sec | — |
| Particle Physics | 1746.7 FPS | — |
| Stereo Matching | 26.6 Gpixels/sec | — |
| Background Blur | — | 319.6 img/sec |
| Edge Detection | — | 19.5 Gpixels/sec |
| Face Detection | — | 225 img/sec |
| Feature Matching | — | 2.33 Gpixels/sec |
| Gaussian Blur | — | 20.4 Gpixels/sec |
| Horizon Detection | — | 13.6 Gpixels/sec |
| Particle Physics | — | 43676.6 FPS |
| Stereo Matching | — | 1750 Gpixels/sec |
General
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| Apple Equivalent | -Apple M2 GPU (8-core) | — |
| Architecture | Adreno X1 | Blackwell 2.0 |
| Build | Integrated | Discrete |
| Case | Laptop | Desktop |
| GPU Codename | Adreno X1 | — |
| Purpose | Generic | Gaming |
| Recommended CPU | -Qualcomm Snapdragon X (X1-26-100)or above | — |
| Released | October 24, 2023 | January 7, 2025 |
| Segment | Entry-level | High-end |
| Used in CPUs | -Qualcomm Snapdragon X (X1-26-100)-Qualcomm Snapdragon X Plus (X1P-42-100)-Qualcomm Snapdragon X Plus (X1P-46-100) | — |
| Vendor | Qualcomm | Nvidia |
| GPU Codename | — | GB203-400 |
| Launch price (MSRP) | — | $999 |
| Recommended CPU | — | -Intel Core Ultra 7 265Kor above |
Graphics Processing Unit
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| Base Clock | 280 MHz | — |
| Boost Clock | 1107-1367 MHz (configurable) | — |
| Compute Units (Pipelines) | 3 | — |
| Instructions Per Cycle | 2 IPC | — |
| L1 Cache | 192KB per cluster | — |
| L2 Cache | 1MB shared | — |
| Render Output Units (ROPs) | 24 | — |
| Shading Units | 768 | — |
| Texture Mapping Units (TMUs) | 48 | — |
| Base Clock | — | 2295 MHz |
| Boost Clock | — | 2617 MHz |
| Compute Units (Pipelines) | — | 84 |
| Instructions Per Cycle | — | 2 IPC |
| L1 Cache | — | 128KB per cluster |
| L2 Cache | — | 64MB shared |
| Ray-tracing Cores | — | 84 |
| Render Output Units (ROPs) | — | 112 |
| Shading Units | — | 10752 |
| Tensor Cores | — | 336 |
| Texture Mapping Units (TMUs) | — | 336 |
Memory
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| Memory Type | System Shared | — |
| Bus | — | 256-bit |
| ECC | — | No |
| Effective Memory Speed | — | 30000 Mbps |
| Memory Clock | — | 1875 MHz |
| Memory Size | — | 16 GB |
| Memory Type | — | GDDR7 |
Passmark Graphics
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| DirectX 11 | 13 FPS | — |
| DirectX 12 | 10 FPS | — |
| G2D Mark | 349 | — |
| GPU Compute | 810 Ops/s | — |
| DirectX 11 | — | 327 FPS |
| DirectX 12 | — | 145 FPS |
| G2D Mark | — | 1397 |
| GPU Compute | — | 19034 Ops/s |
Physical
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| Fabrication Process | 4 nm | — |
| Interface | IGP | PCIe 5.0 x16 |
| Manufacturing | TSMC | TSMC |
| Die Size | — | 378 mm² |
| Fabrication Process | — | 4 nm |
| TGP | — | 360 W |
| Transistor Count | — | 45.6 billion |
| Transistor Density | — | 120.63 MTr/mm² |
Raw Performance
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| Pixel Fill Rate | 27-33 GPixel/s | — |
| Texture Fill Rate | 53-66 GTexel/s | — |
| Pixel Fill Rate | — | 293 GPixel/s |
| Texture Fill Rate | — | 879 GTexel/s |
Recent User Tests
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| Date | Benchmark | Benchmark |
| 📘 2025-03-18(Rennsport) | GeekBench | — |
| 📘 2026-06-01(Nowh) | — | Cinebench 2024 |
Games
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| 1080p High | — | 239 |
| 1080p Ultra | — | 205 |
| 1440p Ultra | — | 165 |
| 4K Ultra | — | 96 |
| CoD: Modern Warfare III | — | 250244197135 |
| Counter-Strike 2 | — | 31723817887 |
| Cyberpunk 2077 | — | 21319213861 |
| Far Cry 6 | — | 19417115597 |
| Forza Horizon 5 | — | 250186179138 |
| Ghost of Tsushima | — | 16614212682 |
| Hogwarts Legacy | — | 18515212467 |
| Margin of Error | — | Low |
| Shadow of the Tomb Raider | — | 306276214111 |
| The Witcher 3 | — | 27124417290 |
GeekBench 6 ML
| Specification | Adreno X1-45 | GeForce RTX 5080 |
|---|---|---|
| Backend | — | DirectML |
| Depth Estimation (Q) | — | 69068 |
| Face Detection (HP) | — | 92863 |
| Framework | — | ONNX |
| Image Classification (SP) | — | 15441 |
| Image Segmentation (HP) | — | 47173 |
| Image Super Resolution (Q) | — | 43223 |
| Machine Translation (HP) | — | 7905 |
| Object Detection (SP) | — | 20955 |
| Pose Estimation (Q) | — | 202202 |
| Style Transfer (SP) | — | 349205 |
| Text Classification (SP) | — | 3701 |
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