Apple M4 Pro GPU (20-core) vs GeForce RTX 5080
[ VERDICT ]
Winner: GeForce RTX 5080 (84/100)
GeForce RTX 5080 leads overall with a score of 84/100 compared to Apple M4 Pro GPU (20-core) (39/100), offering superior measured performance and technical specifications.
Why choose Apple M4 Pro GPU (20-core):
- + Higher Efficiency score (93 vs 48)
Why choose GeForce RTX 5080:
- + Higher Gaming score (88 vs 24)
Benchmark Performance Comparison
Normalized Lab Scores| Benchmark | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| Efficiency | 93.0 Excellent WINNER | 48.0 Poor |
| Gaming | 24.0 Poor | 88.0 Very Good WINNER |
Detailed Technical Specifications
3D Mark
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| Solar Bay | 33418 | 161489 |
| Wild Life Extreme | 19535 | 69617 |
| Fire Strike | — | 75605 |
| Night Raid | — | 199650 |
| Port Royal | — | 23275 |
| Time Spy | — | 33000 |
API
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| DLSS | No | DLSS 4 |
| Ray Tracing | Yes | Yes |
| CUDA | — | 12.0 |
| DirectX | — | 12.2 |
| DisplayPort | — | 2.1b |
| OpenCL | — | 3.0 |
| OpenGL | — | 4.6 |
| Vulkan | — | 1.4 |
GeekBench 6 ML
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| Backend | GPU | DirectML |
| Depth Estimation (Q) | 33607 | 69068 |
| Face Detection (HP) | 30860 | 92863 |
| Framework | Core ML | ONNX |
| Image Classification (SP) | 8046 | 15441 |
| Image Segmentation (HP) | 15443 | 47173 |
| Image Super Resolution (Q) | 20807 | 43223 |
| Machine Translation (HP) | 6167 | 7905 |
| Object Detection (SP) | 7592 | 20955 |
| Pose Estimation (Q) | 56783 | 202202 |
| Style Transfer (SP) | 126726 | 349205 |
| Text Classification (SP) | 2888 | 3701 |
GeekBench 6 OpenCL
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| API | OpenCL | OpenCL |
| Background Blur | 125.1 img/sec | 319.6 img/sec |
| Edge Detection | 4.22 Gpixels/sec | 19.5 Gpixels/sec |
| Face Detection | 80 img/sec | 225 img/sec |
| Feature Matching | 0.8 Gpixels/sec | 2.33 Gpixels/sec |
| Gaussian Blur | 2.98 Gpixels/sec | 20.4 Gpixels/sec |
| Horizon Detection | 2.88 Gpixels/sec | 13.6 Gpixels/sec |
| Particle Physics | 9516.1 FPS | 43676.6 FPS |
| Stereo Matching | 235 Gpixels/sec | 1750 Gpixels/sec |
General
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| Architecture | Apple M GPU | Blackwell 2.0 |
| Build | Integrated | Discrete |
| Case | Laptop | Desktop |
| GPU Codename | Custom | GB203-400 |
| Nvidia Equivalent | -GeForce RTX 4060 Laptop | — |
| Purpose | Professional | Gaming |
| Recommended CPU | -Apple M4 Pro (14-Core)or above | -Intel Core Ultra 7 265Kor above |
| Released | October 29, 2024 | January 7, 2025 |
| Segment | Mid-range | High-end |
| Successor | -Apple M5 Pro GPU (20-core) | — |
| Used in CPUs | -Apple M4 Pro (14-Core) | — |
| Vendor | Apple | Nvidia |
| Launch price (MSRP) | — | $999 |
Graphics Processing Unit
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| Base Clock | 500 MHz | 2295 MHz |
| Boost Clock | 1578 MHz | 2617 MHz |
| Compute Units (Pipelines) | 320 | 84 |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| Render Output Units (ROPs) | 80 | 112 |
| Shading Units | 2560 | 10752 |
| Texture Mapping Units (TMUs) | 160 | 336 |
| L1 Cache | — | 128KB per cluster |
| L2 Cache | — | 64MB shared |
| Ray-tracing Cores | — | 84 |
| Tensor Cores | — | 336 |
Memory
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| Bus | 192-bit | 256-bit |
| ECC | No | No |
| Effective Memory Speed | 15000 Mbps | 30000 Mbps |
| Memory Clock | 8533 MHz | 1875 MHz |
| Memory Type | System Shared | GDDR7 |
| Memory Size | — | 16 GB |
Physical
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| Fabrication Process | 3 nm | 4 nm |
| Interface | Custom | PCIe 5.0 x16 |
| Manufacturing | TSMC | TSMC |
| Max. Temperature | 100°C | — |
| TGP | 26 W | 360 W |
| Die Size | — | 378 mm² |
| Transistor Count | — | 45.6 billion |
| Transistor Density | — | 120.63 MTr/mm² |
Raw Performance
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| Pixel Fill Rate | 126 GPixel/s | 293 GPixel/s |
| Texture Fill Rate | 252 GTexel/s | 879 GTexel/s |
Games
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| 1080p High | — | 239 |
| 1080p Ultra | — | 205 |
| 1440p Ultra | — | 165 |
| 4K Ultra | — | 96 |
| CoD: Modern Warfare III | — | 250244197135 |
| Counter-Strike 2 | — | 31723817887 |
| Cyberpunk 2077 | — | 21319213861 |
| Far Cry 6 | — | 19417115597 |
| Forza Horizon 5 | — | 250186179138 |
| Ghost of Tsushima | — | 16614212682 |
| Hogwarts Legacy | — | 18515212467 |
| Margin of Error | — | Low |
| Shadow of the Tomb Raider | — | 306276214111 |
| The Witcher 3 | — | 27124417290 |
Passmark Graphics
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| DirectX 11 | — | 327 FPS |
| DirectX 12 | — | 145 FPS |
| G2D Mark | — | 1397 |
| GPU Compute | — | 19034 Ops/s |
Recent User Tests
| Specification | Apple M4 Pro GPU (20-core) | GeForce RTX 5080 |
|---|---|---|
| Date | — | Benchmark |
| 📘 2026-06-01(Nowh) | — | Cinebench 2024 |
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