GeForce RTX 2050 Mobile vs GeForce RTX 5080
[ VERDICT ]
Winner: GeForce RTX 5080 (84/100)
GeForce RTX 5080 leads overall with a score of 84/100 compared to GeForce RTX 2050 Mobile (26/100), offering superior measured performance and technical specifications.
Why choose GeForce RTX 2050 Mobile:
- + Higher Efficiency score (75 vs 48)
Why choose GeForce RTX 5080:
- + Higher Gaming score (88 vs 14)
Benchmark Performance Comparison
Normalized Lab Scores| Benchmark | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| Efficiency | 75.0 Good WINNER | 48.0 Poor |
| Gaming | 14.0 Poor | 88.0 Very Good WINNER |
Detailed Technical Specifications
3D Mark
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| Fire Strike | 10472 | 75605 |
| Night Raid | 45365 | 199650 |
| Port Royal | 413 | 23275 |
| Solar Bay | 19073 | 161489 |
| Time Spy | 3932 | 33000 |
| Wild Life Extreme | 7222 | 69617 |
API
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| CUDA | 8.6 | 12.0 |
| DLSS | No | DLSS 4 |
| DirectX | 12 | 12.2 |
| DisplayPort | 1.4a | 2.1b |
| OpenCL | 3.0 | 3.0 |
| OpenGL | 4.6 | 4.6 |
| Ray Tracing | Yes | Yes |
| Vulkan | 1.3 | 1.4 |
Games
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| 1080p High | 47 | 239 |
| 1080p Ultra | 37 | 205 |
| 1440p Ultra | 25 | 165 |
| 4K Ultra | 13 | 96 |
| CoD: Modern Warfare III | 37322115 | 250244197135 |
| Counter-Strike 2 | 87614117 | 31723817887 |
| Cyberpunk 2077 | 282414- | 21319213861 |
| Far Cry 6 | 48453415 | 19417115597 |
| Forza Horizon 5 | 66382818 | 250186179138 |
| Ghost of Tsushima | 2720159 | 16614212682 |
| Hogwarts Legacy | 2922179 | 18515212467 |
| Margin of Error | Low | Low |
| Shadow of the Tomb Raider | 51503115 | 306276214111 |
| The Witcher 3 | 49402414 | 27124417290 |
GeekBench 6 ML
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| Backend | DirectML | DirectML |
| Depth Estimation (Q) | 13355 | 69068 |
| Face Detection (HP) | 13217 | 92863 |
| Framework | ONNX | ONNX |
| Image Classification (SP) | 3489 | 15441 |
| Image Segmentation (HP) | 7528 | 47173 |
| Image Super Resolution (Q) | 6509 | 43223 |
| Machine Translation (HP) | 2764 | 7905 |
| Object Detection (SP) | 3948 | 20955 |
| Pose Estimation (Q) | 24531 | 202202 |
| Style Transfer (SP) | 60626 | 349205 |
| Text Classification (SP) | 2148 | 3701 |
GeekBench 6 OpenCL
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| API | OpenCL | OpenCL |
| Background Blur | 73.3 img/sec | 319.6 img/sec |
| Edge Detection | 2.13 Gpixels/sec | 19.5 Gpixels/sec |
| Face Detection | 39.7 img/sec | 225 img/sec |
| Feature Matching | 0.55 Gpixels/sec | 2.33 Gpixels/sec |
| Gaussian Blur | 2.06 Gpixels/sec | 20.4 Gpixels/sec |
| Horizon Detection | 1.65 Gpixels/sec | 13.6 Gpixels/sec |
| Particle Physics | 5921.5 FPS | 43676.6 FPS |
| Stereo Matching | 191.1 Gpixels/sec | 1750 Gpixels/sec |
General
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| Architecture | Ampere | Blackwell 2.0 |
| Build | Discrete | Discrete |
| Case | Laptop | Desktop |
| GPU Codename | GA107 | GB203-400 |
| Purpose | Gaming | Gaming |
| Recommended CPU | -Intel Core i5 11500Hor above | -Intel Core Ultra 7 265Kor above |
| Released | December 17, 2021 | January 7, 2025 |
| Segment | Mid-range | High-end |
| Vendor | Nvidia | Nvidia |
| Launch price (MSRP) | — | $999 |
Graphics Processing Unit
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| Base Clock | 735-1185 MHz (configurable) | 2295 MHz |
| Boost Clock | 1245-1477 MHz (configurable) | 2617 MHz |
| Compute Units (Pipelines) | 16 | 84 |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| L1 Cache | 64KB per cluster | 128KB per cluster |
| L2 Cache | 2MB shared | 64MB shared |
| Ray-tracing Cores | 16 | 84 |
| Render Output Units (ROPs) | 32 | 112 |
| Shading Units | 2048 | 10752 |
| Tensor Cores | 64 | 336 |
| Texture Mapping Units (TMUs) | 64 | 336 |
Memory
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| Bus | 64-bit | 256-bit |
| ECC | No | No |
| Effective Memory Speed | 14000 Mbps | 30000 Mbps |
| Memory Clock | 1750 MHz | 1875 MHz |
| Memory Size | 4 GB | 16 GB |
| Memory Type | GDDR6 | GDDR7 |
Passmark Graphics
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| DirectX 11 | 47 FPS | 327 FPS |
| DirectX 12 | 42 FPS | 145 FPS |
| G2D Mark | 479 | 1397 |
| GPU Compute | 3507 Ops/s | 19034 Ops/s |
Physical
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| Die Size | 200 mm² | 378 mm² |
| Fabrication Process | 8 nm | 4 nm |
| Interface | PCIe 3.0 x8 | PCIe 5.0 x16 |
| Manufacturing | Samsung | TSMC |
| TGP | 30-45 W (configurable) | 360 W |
| Transistor Count | 8 billion | 45.6 billion |
| Transistor Density | 40 MTr/mm² | 120.63 MTr/mm² |
Raw Performance
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| Pixel Fill Rate | 40-47 GPixel/s | 293 GPixel/s |
| Texture Fill Rate | 80-95 GTexel/s | 879 GTexel/s |
Recent User Tests
| Specification | GeForce RTX 2050 Mobile | GeForce RTX 5080 |
|---|---|---|
| Date | Benchmark | Benchmark |
| 📘 2026-06-20(ZB) | GeekBench | — |
| 📘 2026-06-01(Nowh) | — | Cinebench 2024 |
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